Terrain

This archive contains a terrain, intended for use in OpenSimulator or compatible virtual worlds. The files in this archive are this text file, a terrain preview PNG (.png) file, a full terrain LLRAW (.raw) file, a full terrain RAW32 (.r32) file, and, if the terrain is bigger than 256x256, a number of terrain pane LLRAW (.raw) files making up he full terrain.

This terrain and archive are originally designed and created by Magnuz Binder, and released to the public domain, Creative Commons CC0 1.0 Universal (CC0 1.0).

The preview PNG (.png) file show a scaled image of the terrain, where blue is water and green is land, brighter the more elevated it is. If the terrain is larger than 256x256, the preview is covered by a red grid showing division into 256x256 panes, with suffices "aa", "ab", ba", ...,matching those in the pane files supplied.

Terrains larger than 256x256 may require the RAW32 (.r32) file, instead of the "usual" LLRAW (.raw) file, owing to a bug in at least some versions of OpenSimulator. If the panes as LLRAW (.raw) files are used, they should be placed in adjacent 256x256 regions according to the pattern in the accompanying preview PNG (.png) file, where files with the suffices "...aa.raw", "...ab.raw", "...ac.raw", ..., are to be placed leftmost column from bottom to top: "...aa.raw", "...ab.raw", ..., second leftmost column from bottom to top: "...ba.raw", "...bb.raw", ..., and so on.

LLRAW (.raw) files can either be loaded through the sim console command, e.g. "terrain load example.raw" if the file "example.raw" is present in the OpenSim bin directory, or be uploaded via the OpenSimulator viewer's region/estate terrain controls. RAW32 (.r32) files can only be loaded through the sim console command.
